General life things are all okay! 🙂 I’m working on a fun project, but haven’t got anything to write about yet. I’m enjoying learning the Godot Game Engine, and using as much open-source software asContinue reading
Ringside Booker: Game Over
I am a little bit sad, but also slightly relieved to say I’ve decided to stop grinding away on Ringside Booker. It was taking shape relatively nicely, and it was probably the cleanest code I’veContinue reading
Ringside Booker – 2024 notes and general update
It’s a good thing I don’t think anyone’s waiting on this game with bated breath. When I started learning Unity back in 2016, my “competitors” were the TEW Series, and the Smackdown vs Raw seriesContinue reading
Ramblings (it’s been a while)
I’m not sure if these small life things are read by anyone, but I feel they’re likely something nice to do. It’s been a tricky few months, partly down to migraines derailing most of myContinue reading
August – 3D!
We have cool things! Now I am less embarassed about my screenshots. The tictacs are long gone, but the heroes were battling in an arena of sad prototypage! But no more!
July – Aces and Eight-Person Tags!
Busy month! Lots of good things happened in life, so less happened on the game front, but I’ve consolidated a lot of things, and finalised most UI code for the core gameplay! The look ofContinue reading
It’s the Phenomenal Forum!
We now have a jazzy new forum to talk all things about this game, and anything else!
UMA-ga!
This escalated quickly. I started with a little tidy up… and ended up with a 3D character system! Big big big month! 🙂 This picture sums up a lot of it:
Ringside Booker: Saveo Vega!
With this wonderful pun of a title, I can happily announce that a save system AND in-game level editor have been added to Ringside Booker! The navigation system is… mostly working… with the odd quirk,Continue reading
Navigation (aka “Hell in a Cell”)
Hello, sorry it’s been a bit of time between updates. It’s been a bit of a piecemeal kind of time, with a lot of small and boring changes as well as a big rewrite. I’m now back onto the match booking system at last! 🙂
Ringside Booker: Entrances and AI
Happy new year! 🙂 I have had a draft of this post for a few weeks, and feel like I’ve hit a point where what I’m saying won’t change the next day! The main focusContinue reading
Ringside Booker Update: We have progress (board)!
I’ve been busy on improvements and new features. Also, now when I forget to update things, I have a handy project board to remind me!
Video – progress on Ringside Booker UI!
Following my ramble yesterday, I wanted to show a quick update on how the game is looking so far! 🙂 I tried to show off a few systems; the player select highlight shader, the popupsContinue reading
Ringside Booker – boring but busy!
Hello! 🙂 I have been chiselling away at the UI system recently, and whilst it’s all cody nerd stuff, it’s all very important and I look forward to sharing things soon!
Shader Magic! Walls fade to show the action (With explanation)
A shader to hide walls or objects when the camera is facing it. File and explanation included. 🙂
Ringside Booker progress videos!
I return with videos to show how things are going! 🙂 There’s a full video at the bottom of this post, but I made small ones for dramatic effect! 🙂 I present 10 AI beingsContinue reading
It’s that time again :(
It brings me no joy at all. Sadly, it is time for yet another iteration of rewriting my game from scratch. I took a look around and saw 5 excellent booking games, all incorporating elementsContinue reading
CWL Commissioner – the update the update
Look at that, it’s June! When did that happen? I have many game update things to share! 🙂 Android! Yes! Finally! 🙂 Android builds have been confirmed to work on more than just my telephone!Continue reading
CWL Commissioner – (Finally) on Android!
Huzzah and hooray! 🙂 We finally have an Android and PC setup for the game! What does this mean? It means Adam can get on with making a game without the pain of asking ifContinue reading
Small updates
This week I’ve been fixing up a bunch of Android file issues – making a moddable Android game, including the files on an APK but also making them moddable, all that fun stuff – ifContinue reading
CWL Update!
Here we are in April! 🙂 The game is taking shape nicely, and in some ways, despite being slow in progress, I’m really happy with the way things are turning out. Working full time inContinue reading
CWL Commissioner Update/Plans ahead
This month has seen a fair amount more added to the project. Players can now predetermine their match results, sign wrestlers, book fully. There’s also been some prettification to the UI at last!
CWL Mega Update!
In short – lots of work got done, I redid a lot of stuff and it’s nearly there (again!)
Life update! (Sorry it’s been so long!)
Wow… I didn’t realise how fast time had flown! Time to write on this darn blog! 🙂 This is more of a personal post, a lengthy ramble about CWL Commissioner will follow (TL;DR it gotContinue reading
CWL Commissioner – August Update Log
Well… this was the month… as much time as possible was plumbed into this game project, and we have version 0.00001 out to testers! That will be a separate post altogether though. 🙂 Like aContinue reading
CWL Commissioner – July Update Log
Here’s July’s updates to CWL Commissioner!
My Raymondonian tale
The heartwarming tale of how a fictional dictator and a man in a gorilla suit that took over a country, and are part of a community that help make the world a better place. 🙂
Laptop is back, things resume!
Just a quick update on the development situation – we’re back on!
CWL Commissioner – The Roadmap!
Here we have the roadmap of CWL Commissioner – what features are in the pipeline and a blunt assessment of where things are.
Laptop is back!
My lovely laptop has been out of action this week with a rather dead screen (or rather dead internal connection from laptop to screen). I’d been limping on with a HDMI display, but eventually thatContinue reading
Ambisonics in Unity – spatial Sound Shenanigans
Today I’m starting a series where I write a bunch on Ambisonics in the hope it helps anyone else and saves a lot of the experimentation/Google searches/crying that I did! I’ll have a look atContinue reading
CWL Update log (Dec 19 to May 20)
Here’s all the updates up to the 1st of May:
Announcement! CWL Commissioner Wrestling Game Release Info
This grand adventure has an official roster! I am thrilled to report that the CWL (Created Wrestler League) will be part of my yet to be titled wrestling management game.
We are saved!
Today has been an amazing day for the game project! We now have the ability to save progress, which has been no small undertaking, read on to find out more!
Musical interests!
A bunch of playlists showing my musical obsessions over time! 🙂
Update!
Well… it’s hugely overdue, but I feel it’s time I actually update my site and talk about what I’ve been up to for the last 9 months! THE GAME Firstly, the fun stuff! I amContinue reading
MPM is over!
Sadly the Multiplayer Music Project had to come to an end due to a rather hefty few bills on the server. Here’s a video in loving memory of the source of strange noises which IContinue reading
Board Game Strategy Tips: Pandemic!
Here is a long-promised follow-up to my post about the Board Game Expo event I attended! Here are some Pandemic strategy tips that make the game a bit more manageable: Travel The drain for yourContinue reading
Roadmap of the next posts and a general update
One issue I’m sure many people deal with when trying to maintain a blog or diary of their projects is that it is so easy to forget to take that step back and remember thatContinue reading
Soundcloud is up and running!
I have at last been given the nudge I needed to get my Soundcloud account up to date with a wider range of music I’ve created over the past few years! Some of these thingsContinue reading
Synth Museum is live!
Here is a working demo at 5 working demos of early electronic instruments that you can play in your browser! This blog post is a quick look into the Synth Museum, the instruments, and whyContinue reading
Multiplayer Music Project MPM is complete and live!
I have been whittling away at two projects since September, and I am very happy to say that both the Multiplayer Music Project and Synth Museum are complete! Here’s a quick post talking about theContinue reading
Multiplayer Music: Major Updates and Roadmap! (GitHub link and pictures!)
Note: I have shared the project in its current state on GitHub under an Apache 2.0 licence, so please feel free to visit the project’s GitHub page, download and even comment on issues or suggestContinue reading
Multiplayer Music Progress Update: It’s time to time!
I have had major progress on the project! The project now has timekeeping, a basic step sequencer that updates for everyone in the same server, so that each user can listen to and edit theContinue reading
Multiplayer Music Progress Update: We have a connection!
I’ve been grappling with NodeJS and trying to integrate it with the Web Audio API for a few weeks, and feel like I’ve got enough to warrant a decent update to how it’s going. IContinue reading
Monotron Inspired Synth! V1
Borg Bonobon Banabog Bynthabiber VCO LFO VCF No LFO Pitch Cutoff pitch rate int. cutoff peak
Quadraphonic Project Update Plans!
It’s been about 2 years since I had the chance to make a jamming environment in Max MSP, and I felt that it’s about time I create a better, and more compatible version for theContinue reading
Mono-Poly Mark 2: Playable Demo
Press the keyboard notes to play three different synths Random Button About this project: I’m making a web-audio run instrument! It’s been a fun few days learning how to use the API, as well asContinue reading
Playable Demo: Mono-Poly
Welcome to Mono-Poly! Click Here and use the keyboard to play notes: Keys q, w, e, r, t, y, and u play chords Keys a, s, d, f, g, h, j, and k play longContinue reading
Web Audio – A new way to make projects?
A few days ago a lecturer mentioned to me what is possible using a relatively new API called Web Audio. It piqued my curiosity, and I found that there are some exceptional examples of itContinue reading
Projects Update: Bowhead, New Project, Short Compositions.
In between everything going on getting ready for Post-Grad study next year, I’ve been working on the Bowhead Game, Short Pieces of Music for a Twitch Show, and brainstorming for a currently undefined project. ThisContinue reading
Entertainment and Mental Health – Time to Change Things
We’ve all said it over the past few years: more and more entertainers, musicians and performers are passing away out of the blue. Some have been random illnesses, or preventable issues such as mental health,Continue reading
Life update: I am still existing!
Hello again! I’m back and writing! This is a more personal update on what’s been happening in the world of Adam (and why content has slowed a bit).
Optimising a Unity Game for the Web
I’m working on getting an arcade-style game about whales which I helped make a back uploaded to this website as a Unity web game. So here is a brief list of what’s needed so farContinue reading
How to send messages between Unity and Max MSP
Although Unity appears to play ball with Pure Data quite nicely, Max Integration is not the most simple of tasks. I found a collection of scripts and objects which do the trick though; read onContinue reading
Spaces and Places: It’s been a Blast
The performance yesterday went exactly as I hoped it would, with the pre-written guitar parts being played right, and the three of us feeling comfortable enough to take risks and react to each other’s improvisation.Continue reading
Spaces and Places: Weekly Task 2.5:
It’s possibly time to own up to the fact that Weekly Task 2 with the kitchen environment was actually intended to be composed for an outside space! To rectify this, Task 2.5 is another composition,Continue reading
Spaces and Places: Samples and Final Touches
I’ll be in the Ferens Gallery, Hull this Wednesday performing the Wyndham Lewis as a Tyro composition! We had our first run through of the piece today, with two guitars, a lot of effects, andContinue reading
Spaces and Places: Meeting at the Ferens and Update on Composition
Today I had a meeting at the Ferens gallery, where we discussed the technical requirements and restrictions of the space we’re performing our pieces in. Luckily my performance didn’t have many issues to work out,Continue reading
I See You: Composition for a short video
I had a really great chance to compose a short piece of music to accompany a short fashion concept video. Here’s a quick write-up on how I went about putting it together to a deadline!
Spaces and Places: Simple delay patch for Ferens Gallery live soundscape
I’ve spent a few hours throwing around ideas for my Tyro piece at the gallery, and realised a live industrial soundscape played live would be an awesome thing to throw in!
Recipe: Making things fit into key with zl objects, vexpr, and lists in Max
About a month ago, I was asked if I could make a really simplified music making patch, where it is impossible for things to not be in key. I’ll probably write further on the eventContinue reading
Spaces and Places: Weekly Task 3- Lorenzetti (text and score)
The third composition idea I have been working towards is based on a painting by Pietro Lorenzetti, which is being given pride of place in the Ferens Gallery.
Spaces and Places: Further ideas for final composition
The plan for the composition has shifted a bit as a result of having two willing performers. I’m thrilled about this, as it means that I can have way more options with performing. Currently, theContinue reading
Unity Game Update!
There have been major updates the past few days on the Unity game! They include power-up tokens, a relationship system for each zone, and cannons at hostile zones.
Unity/Max Game Update
I’ve been pretty quiet the last week due to having some coursework to finish, but I’m now back on the game building project! For the past few days I’ve been solidly working on the gameContinue reading
Looking back on Bowhead
With the Bowhead display coming to a close at Hull Maritime Museum, it’s time for me to reflect on the project.
Swish to Unity, my journey in creative software.
I was thinking about how long I’ve had any interest in using technology for creative work, and the answer surprised me.
Welcome to the new site!
Hello and welcome again to the Funny Brain! The site has been completely changed, and migrated to a WordPress setup.
Spaces and Places- Weekly task 2: Multitasking
This is a sketch of a performance which would take place in a kitchen at Cranbrook Avenue, Hull. The plan is to use loudspeakers to deploy existing sounds from a space, and then presentContinue reading
Spaces and Places: Weekly Task 1: Wilberforce Staircase
I have chosen a spiral staircase in the Wilberforce building for a short piece. The space has a really pronounced reverb, and I like the idea of height as well as direction being played withContinue reading
Spaces and Places: Initial ideas for my final piece
I am hoping to do a piece centred around the painting Mr Wyndham Lewis as a Tyro, a self-portrait, from 1921. The piece interests me hugely from the amount of character oozing from the portrait- itContinue reading
Spaces and Places- Ferens Gallery Visit
As part of the Spaces and Places module, we are each composing a piece of music to be played in the Ferens Art Gallery in Hull. The first step was to visit the Gallery, meetContinue reading
Spaces and Places: Jan Bang sessions
Last week, we were lucky to have a visit from Jez Riley French, Jan Bang and students who were about to perform at the Punkt festival in London. The emphasis was on creative responses toContinue reading
Quadraphonic- Theremin Updates
The Theremin received a lot of love this month, as did the UDP setups.
Bowhead- Final Render!
Third rendering complete!
Planned Updates to the Theremin (Quadraphonic Project)
Big updates with the project! I’m developing the Theremin’s functionality to work in a group scenario at a performance at Fruit in Hull on the 16th of November.
Bowhead- First Render
The first rendering of the video with music was made. It’s extremely sparse, and there is a lot of detail and contour to add into it, but it was enough to give a good ideaContinue reading
Bowhead- Now for some sound…
I started to add sounds into the project, starting with sub-bass. I created this by “playing” along to the video using a Korg Monotron, with very low pitch, and the VCF Filter set very low.Continue reading
Bowhead- On the right track!
I used Ableton to add tracks to an empty project, and wrote in some general volume automation to get a feel for what sounds would appear where, and how prominent each sound would be.
Bowhead- Basic Sketch in Ableton
I started by sketching out the sound and general contour by taking screen shots of key points in the video, and writing the general sound I would want at each point.
Bowhead- First thoughts
First meeting to discuss the project. I came away very excited to get going with the music for the video, and it was great to see how far into the animation the team at HullContinue reading
Review- Bitch Theme- Pet Ur Dog (E.P.)(2016)
First E.P.s are a funny business, they come from a band who are looking to impress.
Game Audio Engine – Dissertation Project
I have decided to make a Game Audio Engine prototype in Max MSP for my dissertation project. The game will be made in Unity, with UDP sending messages into Max, and influencing the sounds andContinue reading
Introducing the Quadrophonic Project!
For the last month or so, work on this site has ground to a halt in order to create the Quadraphonic Project. Version 1 had to be made to a deadline in order to beContinue reading
Second place in Pandemic Surival the UK Games Expo!
Last weekend, I had the chance to take part in the UK Games Expo’s Pandemic Survival tournament.
Review- Bob Mould- Patch the Sky (2016) Merge Records
There are some musicians who get away with doing the same things over and over to the same acclaim. Bob Mould just isn’t one of these people.
Beverley Gate Collaborative Arts Project (2015)
From September to December 2015, I worked with a group of students from backgrounds of Creative Writing, Film Editing, and Music to produce a short video combining our talents, focussing on a Hull landmark’s history.
Tubes (Electronic)
This is a live performance of a piece called Tubes, which I performed as part of Hull University’s Dark Room event last year at Fruit.
Ice Cream (Electronic)
This piece took several unexpected turns as it became realised, as I was trying to combine a lot of ideas which interested me.