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Adam Courtney

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  • Ringside Booker
A screenshot of a screen in the game. The title is "Save editor test." It's currently editing a character called "The Rock, Dwayne Johnson" (any similarity to persons is coincidental), and they have an overall score of 73.

Ringside Booker: Saveo Vega!

A screenshot of ringside booker. There is a pawn highlighted, and a box to the right of the screenshot saying details about the wrestler.

Navigation (aka “Hell in a Cell”)

A screenshot of my game, with panels showing the match card and a information about one of the two wrestler pawns that are selected. The selected pawns are glowing to show they are selected.

Ringside Booker: Entrances and AI

An image showing a box being dragged to select multiple characters in the game. Some are glowing to show they are selected. A line is drawn to show the path they take to their destination.

Ringside Booker Update: We have progress (board)!

A screenshot of my game, with panels showing the match card and a information about one of the two wrestler pawns that are selected. The selected pawns are glowing to show they are selected.

Video – progress on Ringside Booker UI!

A screenshot of ringside booker. There is a pawn highlighted, and a box to the right of the screenshot saying details about the wrestler. On the left is a preview of the match card, showing that match 1 of 6 has been simulated.

Ringside Booker – boring but busy!

A full screenshot of the shadergraph. An explanation is in text below this image.

Shader Magic! Walls fade to show the action (With explanation)

One hundred cylinders in an arena with a wrestling ring!

Ringside Booker progress videos!

Red trash can on the street

It’s that time again :(

The Vindication Women's title screen

CWL Commissioner – the update the update

24/03/202324/03/2023 Adam CourtneyRingside Booker, Unity

Ringside Booker: Saveo Vega!

With this wonderful pun of a title, I can happily announce that a save system AND in-game level editor have been added to Ringside Booker! The navigation system is… mostly working… with the odd quirk,Continue reading

05/03/202305/03/2023 Adam CourtneyRingside Booker, Unity

Navigation (aka “Hell in a Cell”)

Hello, sorry it’s been a bit of time between updates. It’s been a bit of a piecemeal kind of time, with a lot of small and boring changes as well as a big rewrite. I’m now back onto the match booking system at last! πŸ™‚

17/01/202317/01/2023 Adam CourtneyRingside Booker

Ringside Booker: Entrances and AI

Happy new year! πŸ™‚ I have had a draft of this post for a few weeks, and feel like I’ve hit a point where what I’m saying won’t change the next day! The main focusContinue reading

21/12/202221/12/2022 Adam CourtneyRingside Booker

Ringside Booker Update: We have progress (board)!

I’ve been busy on improvements and new features. Also, now when I forget to update things, I have a handy project board to remind me!

06/12/202206/12/2022 Adam CourtneyRingside Booker

Video – progress on Ringside Booker UI!

Following my ramble yesterday, I wanted to show a quick update on how the game is looking so far! πŸ™‚ I tried to show off a few systems; the player select highlight shader, the popupsContinue reading

05/12/202205/12/2022 Adam CourtneyRingside Booker

Ringside Booker – boring but busy!

Hello! πŸ™‚ I have been chiselling away at the UI system recently, and whilst it’s all cody nerd stuff, it’s all very important and I look forward to sharing things soon!

16/11/202216/11/2022 Adam CourtneyPortfolio, Ringside Booker, Unity

Shader Magic! Walls fade to show the action (With explanation)

A shader to hide walls or objects when the camera is facing it. File and explanation included. πŸ™‚

10/11/202210/11/2022 Adam CourtneyRingside Booker

Ringside Booker progress videos!

I return with videos to show how things are going! πŸ™‚ There’s a full video at the bottom of this post, but I made small ones for dramatic effect! πŸ™‚ I present 10 AI beingsContinue reading

03/11/202210/11/2022 Adam CourtneyProgramming Projects, Unity

It’s that time again :(

It brings me no joy at all. Sadly, it is time for yet another iteration of rewriting my game from scratch. I took a look around and saw 5 excellent booking games, all incorporating elementsContinue reading

03/06/202203/06/2022 Adam CourtneyCWL Commissioner, Unity

CWL Commissioner – the update the update

Look at that, it’s June! When did that happen? I have many game update things to share! πŸ™‚ Android! Yes! Finally! πŸ™‚ Android builds have been confirmed to work on more than just my telephone!Continue reading

20/05/202220/05/2022 Adam CourtneyCWL Commissioner, Unity

CWL Commissioner – (Finally) on Android!

Huzzah and hooray! πŸ™‚ We finally have an Android and PC setup for the game! What does this mean? It means Adam can get on with making a game without the pain of asking ifContinue reading

26/04/202226/04/2022 Adam CourtneyCWL Commissioner, Programming Projects, Unity

Small updates

This week I’ve been fixing up a bunch of Android file issues – making a moddable Android game, including the files on an APK but also making them moddable, all that fun stuff – ifContinue reading

04/04/202204/04/2022 Adam CourtneyCWL Commissioner, Unity

CWL Update!

Here we are in April! πŸ™‚ The game is taking shape nicely, and in some ways, despite being slow in progress, I’m really happy with the way things are turning out. Working full time inContinue reading

25/06/202111/07/2021 Adam CourtneyCWL Commissioner

CWL Commissioner Update/Plans ahead

This month has seen a fair amount more added to the project. Players can now predetermine their match results, sign wrestlers, book fully. There’s also been some prettification to the UI at last!

11/06/202103/06/2022 Adam CourtneyCWL Commissioner, Unity

CWL Mega Update!

In short – lots of work got done, I redid a lot of stuff and it’s nearly there (again!)

09/06/202109/06/2021 Adam CourtneyLife, Site News

Life update! (Sorry it’s been so long!)

Wow… I didn’t realise how fast time had flown! Time to write on this darn blog! πŸ™‚ This is more of a personal post, a lengthy ramble about CWL Commissioner will follow (TL;DR it gotContinue reading

30/08/202009/06/2021 Adam CourtneyCWL Commissioner, Unity

CWL Commissioner – August Update Log

Well… this was the month… as much time as possible was plumbed into this game project, and we have version 0.00001 out to testers! That will be a separate post altogether though. πŸ™‚ Like aContinue reading

31/07/202009/06/2021 Adam CourtneyCWL Commissioner, Unity

CWL Commissioner – July Update Log

Here’s July’s updates to CWL Commissioner!

25/07/202031/07/2020 Adam CourtneyGeneral Writing, Life

My Raymondonian tale

The heartwarming tale of how a fictional dictator and a man in a gorilla suit that took over a country, and are part of a community that help make the world a better place. πŸ™‚

30/06/202031/07/2020 Adam CourtneyCWL Commissioner, Unity

CWL Commissioner June Updates

Here’s the CWL Commissioner June updates log!

20/06/202020/06/2020 Adam CourtneyCWL Commissioner, Life

Laptop is back, things resume!

Just a quick update on the development situation – we’re back on!

29/05/202001/07/2020 Adam CourtneyCWL Commissioner, Unity

CWL Update log (May)

Here’s all the updates from the 1st of May:

17/05/202011/11/2022 Adam CourtneyCWL Commissioner, Programming Projects, Unity

CWL Commissioner – The Roadmap!

Here we have the roadmap of CWL Commissioner – what features are in the pipeline and a blunt assessment of where things are.

13/05/202013/05/2020 Adam CourtneyLife

Laptop is back!

My lovely laptop has been out of action this week with a rather dead screen (or rather dead internal connection from laptop to screen). I’d been limping on with a HDMI display, but eventually thatContinue reading

06/05/202031/07/2020 Adam CourtneyAmbisonics, Unity

Ambisonics in Unity – spatial Sound Shenanigans

Today I’m starting a series where I write a bunch on Ambisonics in the hope it helps anyone else and saves a lot of the experimentation/Google searches/crying that I did! I’ll have a look atContinue reading

02/05/202031/05/2020 Adam CourtneyCWL Commissioner, Unity

CWL Update log (Dec 19 to May 20)

Here’s all the updates up to the 1st of May:

15/02/202002/05/2020 Adam CourtneyCWL Commissioner, Programming Projects, Unity

Announcement! CWL Commissioner Wrestling Game Release Info

This grand adventure has an official roster! I am thrilled to report that the CWL (Created Wrestler League) will be part of my yet to be titled wrestling management game.

10/02/202015/02/2020 Adam CourtneyCWL Commissioner, Programming Projects, Unity

We are saved!

Today has been an amazing day for the game project! We now have the ability to save progress, which has been no small undertaking, read on to find out more!

19/01/202021/07/2021 Adam CourtneyGeneral Writing, Music

Musical interests!

A bunch of playlists showing my musical obsessions over time! πŸ™‚

19/01/202002/05/2020 Adam CourtneyCWL Commissioner, General Writing, Life, Site News, Unity

Update!

Well… it’s hugely overdue, but I feel it’s time I actually update my site and talk about what I’ve been up to for the last 9 months! THE GAME Firstly, the fun stuff! I amContinue reading

07/05/201907/05/2019 Adam CourtneyMultiplayer Music!, Programming Projects, Site News

MPM is over!

Sadly the Multiplayer Music Project had to come to an end due to a rather hefty few bills on the server. Here’s a video in loving memory of the source of strange noises which IContinue reading

28/12/201821/12/2022 Adam CourtneyGeneral Writing, Life

Board Game Strategy Tips: Pandemic!

Here is a long-promised follow-up to my post about the Board Game Expo event I attended! Here are some Pandemic strategy tips that make the game a bit more manageable: Travel The drain for yourContinue reading

05/12/201805/12/2018 Adam CourtneyGeneral Writing, Programming Projects, Site News

Roadmap of the next posts and a general update

One issue I’m sure many people deal with when trying to maintain a blog or diary of their projects is that it is so easy to forget to take that step back and remember thatContinue reading

02/03/201802/05/2020 Adam CourtneyMusic Projects, Site News

Soundcloud is up and running!

I have at last been given the nudge I needed to get my Soundcloud account up to date with a wider range of music I’ve created over the past few years! Some of these thingsContinue reading

22/02/201821/02/2018 Adam CourtneyPortfolio, Programming Projects, WebAudio

Synth Museum is live!

Here is a working demo at 5 working demos of early electronic instruments that you can play in your browser! This blog post is a quick look into the Synth Museum, the instruments, and whyContinue reading

18/02/201807/05/2019 Adam CourtneyMultiplayer Music!, Music Projects, Portfolio, Programming Projects, Site News, WebAudio

Multiplayer Music Project MPM is complete and live!

I have been whittling away at two projects since September, and I am very happy to say that both the Multiplayer Music Project and Synth Museum are complete! Here’s a quick post talking about theContinue reading

13/12/201707/05/2019 Adam CourtneyMultiplayer Music!, Programming Projects, WebAudio

Multiplayer Music: Major Updates and Roadmap! (GitHub link and pictures!)

Note: I have shared the project in its current state on GitHub under an Apache 2.0 licence, so please feel free to visit the project’s GitHub page, download and even comment on issues or suggestContinue reading

21/11/201707/05/2019 Adam CourtneyMultiplayer Music!, Programming Projects, WebAudio

Multiplayer Music Progress Update: It’s time to time!

I have had major progress on the project! The project now has timekeeping, a basic step sequencer that updates for everyone in the same server, so that each user can listen to and edit theContinue reading

07/11/201707/05/2019 Adam CourtneyMultiplayer Music!, Music Projects, Programming Projects, WebAudio

Multiplayer Music Progress Update: We have a connection!

I’ve been grappling with NodeJS and trying to integrate it with the Web Audio API for a few weeks, and feel like I’ve got enough to warrant a decent update to how it’s going. IContinue reading

05/11/201721/11/2017 Adam CourtneyPortfolio, Programming Projects, WebAudio

Monotron Inspired Synth! V1

Borg Bonobon Banabog Bynthabiber VCO LFO VCF No LFO Pitch Cutoff pitch rate int. cutoff peak

11/10/201726/02/2018 Adam CourtneyMultiplayer Music!, Programming Projects, WebAudio

Quadraphonic Project Update Plans!

It’s been about 2 years since I had the chance to make a jamming environment in Max MSP, and I felt that it’s about time I create a better, and more compatible version for theContinue reading

23/09/201724/09/2017 Adam CourtneyProgramming Projects, WebAudio

Mono-Poly Mark 2: Playable Demo

Press the keyboard notes to play three different synths Random Button About this project: I’m making a web-audio run instrument! It’s been a fun few days learning how to use the API, as well asContinue reading

21/09/201721/09/2017 Adam CourtneyPortfolio, Programming Projects, WebAudio

Playable Demo: Mono-Poly

Welcome to Mono-Poly! Click Here and use the keyboard to play notes: Keys q, w, e, r, t, y, and u play chords Keys a, s, d, f, g, h, j, and k play longContinue reading

31/08/201731/08/2017 Adam CourtneyProgramming Projects, WebAudio

Web Audio – A new way to make projects?

A few days ago a lecturer mentioned to me what is possible using a relatively new API called Web Audio. It piqued my curiosity, and I found that there are some exceptional examples of itContinue reading

22/08/201722/08/2017 Adam CourtneyMusic Projects, Unity

Projects Update: Bowhead, New Project, Short Compositions.

In between everything going on getting ready for Post-Grad study next year, I’ve been working on the Bowhead Game, Short Pieces of Music for a Twitch Show, and brainstorming for a currently undefined project. ThisContinue reading

21/07/201721/07/2017 Adam CourtneyGeneral Writing

Entertainment and Mental Health – Time to Change Things

We’ve all said it over the past few years: more and more entertainers, musicians and performers are passing away out of the blue. Some have been random illnesses, or preventable issues such as mental health,Continue reading

20/07/201721/07/2017 Adam CourtneyLife

Life update: I am still existing!

Hello again! I’m back and writing! This is a more personal update on what’s been happening in the world of Adam (and why content has slowed a bit).

14/06/201714/06/2017 Adam CourtneyProgramming Projects, Unity

Optimising a Unity Game for the Web

I’m working on getting an arcade-style game about whales which I helped make a back  uploaded to this website as a Unity web game. So here is a brief list of what’s needed so farContinue reading

27/05/201727/05/2017 Adam CourtneyMax MSP, Portfolio, Programming Projects, Recipes, Unity

How to send messages between Unity and Max MSP

Although Unity appears to play ball with Pure Data quite nicely, Max Integration is not the most simple of tasks. I found a collection of scripts and objects which do the trick though; read onContinue reading

18/05/201719/05/2017 Adam CourtneyMusic Projects, Spaces and Places

Spaces and Places: It’s been a Blast

The performance yesterday went exactly as I hoped it would, with the pre-written guitar parts being played right, and the three of us feeling comfortable enough to take risks and react to each other’s improvisation.Continue reading

14/05/201714/05/2017 Adam CourtneyMusic Projects, Spaces and Places

Spaces and Places: Weekly Task 2.5:

It’s possibly time to own up to the fact that Weekly Task 2 with the kitchen environment was actually intended to be composed for an outside space! To rectify this, Task 2.5 is another composition,Continue reading

14/05/201719/05/2017 Adam CourtneyMax MSP, Music Projects, Spaces and Places

Spaces and Places: Samples and Final Touches

I’ll be in the Ferens Gallery, Hull this Wednesday performing the Wyndham Lewis as a Tyro composition! We had our first run through of the piece today, with two guitars, a lot of effects, andContinue reading

05/05/201715/05/2017 Adam CourtneyMusic Projects, Spaces and Places

Spaces and Places: Meeting at the Ferens and Update on Composition

Today I had a meeting at the Ferens gallery, where we discussed the technical requirements and restrictions of the space we’re performing our pieces in. Luckily my performance didn’t have many issues to work out,Continue reading

04/05/201714/05/2017 Adam CourtneyElectronic Compositions, Music Projects, Portfolio

I See You: Composition for a short video

I had a really great chance to compose a short piece of music to accompany a short fashion concept video. Here’s a quick write-up on how I went about putting it together to a deadline!

16/04/201715/05/2017 Adam CourtneyMax MSP, Music Projects, Spaces and Places

Spaces and Places: Simple delay patch for Ferens Gallery live soundscape

I’ve spent a few hours throwing around ideas for my Tyro piece at the gallery, and realised a live industrial soundscape played live would be an awesome thing to throw in!

15/04/201715/04/2017 Adam CourtneyMax MSP, Recipes

Recipe: Making things fit into key with zl objects, vexpr, and lists in Max

About a month ago, I was asked if I could make a really simplified music making patch, where it is impossible for things to not be in key. I’ll probably write further on the eventContinue reading

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15/04/201719/05/2017 Adam CourtneyMusic Projects, Spaces and Places

Spaces and Places: Weekly Task 3- Lorenzetti (text and score)

The third composition idea I have been working towards is based on a painting by Pietro Lorenzetti, which is being given pride of place in the Ferens Gallery.

10/04/201719/05/2017 Adam CourtneyMusic Projects, Spaces and Places

Spaces and Places: Further ideas for final composition

The plan for the composition has shifted a bit as a result of having two willing performers. I’m thrilled about this, as it means that I can have way more options with performing. Currently, theContinue reading

09/04/201715/05/2017 Adam CourtneyProgramming Projects, Unity

Unity Game Update!

There have been major updates the past few days on the Unity game! They include power-up tokens, a relationship system for each zone, and cannons at hostile zones.

28/03/201729/03/2017 Adam CourtneyMax MSP, Unity

Unity/Max Game Update

I’ve been pretty quiet the last week due to having some coursework to finish, but I’m now back on the game building project! For the past few days I’ve been solidly working on the gameContinue reading

15/03/201702/03/2018 Adam CourtneyElectronic Compositions, Music

Looking back on Bowhead

With the Bowhead display coming to a close at Hull Maritime Museum, it’s time for me to reflect on the project.

14/03/201715/05/2017 Adam CourtneyGeneral Writing

Swish to Unity, my journey in creative software.

I was thinking about how long I’ve had any interest in using technology for creative work, and the answer surprised me.

14/03/201715/05/2017 Adam CourtneySite News

Welcome to the new site!

Hello and welcome again to the Funny Brain! The site has been completely changed, and migrated to a WordPress setup.

02/03/201709/05/2017 Adam CourtneySpaces and Places

Spaces and Places- Weekly task 2: Multitasking

  This is a sketch of a performance which would take place in a kitchen at Cranbrook Avenue, Hull. The plan is to use loudspeakers to deploy existing sounds from a space, and then presentContinue reading

20/02/201714/05/2017 Adam CourtneySpaces and Places

Spaces and Places: Weekly Task 1: Wilberforce Staircase

I have chosen a spiral staircase in the Wilberforce building for a short piece. The space has a really pronounced reverb, and I like the idea of height as well as direction being played withContinue reading

20/02/201719/05/2017 Adam CourtneyMusic Projects, Spaces and Places

Spaces and Places: Initial ideas for my final piece

I am hoping to do a piece centred around the painting Mr Wyndham Lewis as a Tyro, a self-portrait, from 1921. The piece interests me hugely from the amount of character oozing from the portrait- itContinue reading

13/02/201709/04/2017 Adam CourtneySpaces and Places

Spaces and Places- Ferens Gallery Visit

As part of the Spaces and Places module, we are each composing a piece of music to be played in the Ferens Art Gallery in Hull. The first step was to visit the Gallery, meetContinue reading

13/02/201719/05/2017 Adam CourtneyMusic Projects, Spaces and Places

Spaces and Places: Jan Bang sessions

Last week, we were lucky to have a visit from Jez Riley French, Jan Bang and students who were about to perform at the Punkt festival in London. The emphasis was on creative responses toContinue reading

15/12/201616/04/2017 Adam CourtneyMax MSP

Quadraphonic- Theremin Updates

The Theremin received a lot of love this month, as did the UDP setups.

29/11/201628/03/2017 Adam CourtneyElectronic Compositions

Bowhead- Final Render!

Third rendering complete!

03/11/201629/03/2017 Adam CourtneyMax MSP

Planned Updates to the Theremin (Quadraphonic Project)

Big updates with the project! I’m developing the Theremin’s functionality to work in a group scenario at a performance at Fruit in Hull on the 16th of November.

30/10/201628/03/2017 Adam CourtneyElectronic Compositions

Bowhead- First Render

The first rendering of the video with music was made. It’s extremely sparse, and there is a lot of detail and contour to add into it, but it was enough to give a good ideaContinue reading

27/10/201628/03/2017 Adam CourtneyElectronic Compositions

Bowhead- Now for some sound…

I started to add sounds into the project, starting with sub-bass. I created this by β€œplaying” along to the video using a Korg Monotron, with very low pitch, and the VCF Filter set very low.Continue reading

24/10/201628/03/2017 Adam CourtneyElectronic Compositions

Bowhead- On the right track!

I used Ableton to add tracks to an empty project, and wrote in some general volume automation to get a feel for what sounds would appear where, and how prominent each sound would be.

21/10/201629/03/2017 Adam CourtneyElectronic Compositions

Bowhead- Basic Sketch in Ableton

I started by sketching out the sound and general contour by taking screen shots of key points in the video, and writing the general sound I would want at each point.

17/10/201628/03/2017 Adam CourtneyElectronic Compositions

Bowhead- First thoughts

First meeting to discuss the project. I came away very excited to get going with the music for the video, and it was great to see how far into the animation the team at HullContinue reading

04/09/201628/03/2017 Adam CourtneyMusic

Review- Bitch Theme- Pet Ur Dog (E.P.)(2016)

  First E.P.s are a funny business, they come from a band who are looking to impress.

30/08/201629/03/2017 Adam CourtneyMax MSP, Unity

Game Audio Engine – Dissertation Project

I have decided to make a Game Audio Engine prototype in Max MSP for my dissertation project. The game will be made in Unity, with UDP sending messages into Max, and influencing the sounds andContinue reading

09/06/201611/04/2017 Adam CourtneyMax MSP, Portfolio

Introducing the Quadrophonic Project!

For the last month or so, work on this site has ground to a halt in order to create the Quadraphonic Project. Version 1 had to be made to a deadline in order to beContinue reading

04/06/201628/12/2018 Adam CourtneyLife

Second place in Pandemic Surival the UK Games Expo!

Last weekend, I had the chance to take part in the UK Games Expo’s Pandemic Survival tournament.

10/05/201628/03/2017 Adam CourtneyMusic

Review- Bob Mould- Patch the Sky (2016) Merge Records

There are some musicians who get away with doing the same things over and over to the same acclaim. Bob Mould just isn’t one of these people.

15/12/201511/04/2017 Adam CourtneyMusic Projects, Portfolio

Beverley Gate Collaborative Arts Project (2015)

From September to December 2015, I worked with a group of students from backgrounds of Creative Writing, Film Editing, and Music to produce a short video combining our talents, focussing on a Hull landmark’s history.

29/11/201511/04/2017 Adam CourtneyElectronic Compositions, Portfolio

Tubes (Electronic)

This is a live performance of a piece called Tubes, which I performed as part of Hull University’s Dark Room event last year at Fruit.

14/04/201511/04/2017 Adam CourtneyElectronic Compositions, Portfolio

Ice Cream (Electronic)

This piece took several unexpected turns as it became realised, as I was trying to combine a lot of ideas which interested me.

Follow progress on Trello!

Trello (Ringside Booker)

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