Here we have the roadmap of CWL Commissioner – what features are in the pipeline and a blunt assessment of where things are. I am happy with the progress I’ve made
since I restarted the project in October, and feel like I made a good decision to restart using XML and HashTables. Also Playmaker is nice.
And then Adam rewrote the code again in a much more managed design-pattern way that I can scale properly – the difference is huge on my side. PlayMaker is a great tool, but not for this project, I needed way too much custom code, classes etc, and it was getting cumbersome maintaining 300+ nodes in a graph (due to my misuse of it!) With that said, I owe it a lot, it is a great sketchpad. 🙂
Green means in the game, amber means testing/in progress, and red means it’s just planned. Watch with bated breath, and you’ll see things change to green hopefully as time goes on.
As always, you can check out the game by joining the CWL Discord Community, current builds are for PC and Android. 🙂
Without any further ado, here are the plans I have for CWL Commissioner!