This escalated quickly. I started with a little tidy up… and ended up with a 3D character system! Big big big month! 🙂 This picture sums up a lot of it:
Category: Programming Projects
Huzzah! Basic match history is in!
Ringside Booker: Saveo Vega!
With this wonderful pun of a title, I can happily announce that a save system AND in-game level editor have been added to Ringside Booker! The navigation system is… mostly working… with the odd quirk,Continue reading
Navigation (aka “Hell in a Cell”)
Hello, sorry it’s been a bit of time between updates. It’s been a bit of a piecemeal kind of time, with a lot of small and boring changes as well as a big rewrite. I’m now back onto the match booking system at last! 🙂
Ringside Booker: Entrances and AI
Happy new year! 🙂 I have had a draft of this post for a few weeks, and feel like I’ve hit a point where what I’m saying won’t change the next day! The main focusContinue reading
Ringside Booker Update: We have progress (board)!
I’ve been busy on improvements and new features. Also, now when I forget to update things, I have a handy project board to remind me!
Video – progress on Ringside Booker UI!
Following my ramble yesterday, I wanted to show a quick update on how the game is looking so far! 🙂 I tried to show off a few systems; the player select highlight shader, the popupsContinue reading
Ringside Booker – boring but busy!
Hello! 🙂 I have been chiselling away at the UI system recently, and whilst it’s all cody nerd stuff, it’s all very important and I look forward to sharing things soon!
Shader Magic! Walls fade to show the action (With explanation)
A shader to hide walls or objects when the camera is facing it. File and explanation included. 🙂
Ringside Booker progress videos!
I return with videos to show how things are going! 🙂 There’s a full video at the bottom of this post, but I made small ones for dramatic effect! 🙂 I present 10 AI beingsContinue reading
It’s that time again :(
It brings me no joy at all. Sadly, it is time for yet another iteration of rewriting my game from scratch. I took a look around and saw 5 excellent booking games, all incorporating elementsContinue reading
CWL Commissioner – the update the update
Look at that, it’s June! When did that happen? I have many game update things to share! 🙂 Android! Yes! Finally! 🙂 Android builds have been confirmed to work on more than just my telephone!Continue reading
CWL Commissioner – (Finally) on Android!
Huzzah and hooray! 🙂 We finally have an Android and PC setup for the game! What does this mean? It means Adam can get on with making a game without the pain of asking ifContinue reading
This week I’ve been fixing up a bunch of Android file issues – making a moddable Android game, including the files on an APK but also making them moddable, all that fun stuff – ifContinue reading
Here we are in April! 🙂 The game is taking shape nicely, and in some ways, despite being slow in progress, I’m really happy with the way things are turning out. Working full time inContinue reading
CWL Mega Update!
In short – lots of work got done, I redid a lot of stuff and it’s nearly there (again!)
CWL Commissioner – August Update Log
Well… this was the month… as much time as possible was plumbed into this game project, and we have version 0.00001 out to testers! That will be a separate post altogether though. 🙂 Like aContinue reading
CWL Commissioner – July Update Log
Here’s July’s updates to CWL Commissioner!
CWL Commissioner June Updates
Here’s the CWL Commissioner June updates log!
CWL Update log (May)
Here’s all the updates from the 1st of May:
CWL Commissioner – The Roadmap!
Here we have the roadmap of CWL Commissioner – what features are in the pipeline and a blunt assessment of where things are.
Ambisonics in Unity – spatial Sound Shenanigans
Today I’m starting a series where I write a bunch on Ambisonics in the hope it helps anyone else and saves a lot of the experimentation/Google searches/crying that I did! I’ll have a look atContinue reading
CWL Update log (Dec 19 to May 20)
Here’s all the updates up to the 1st of May:
Announcement! CWL Commissioner Wrestling Game Release Info
This grand adventure has an official roster! I am thrilled to report that the CWL (Created Wrestler League) will be part of my yet to be titled wrestling management game.
We are saved!
Today has been an amazing day for the game project! We now have the ability to save progress, which has been no small undertaking, read on to find out more!
Well… it’s hugely overdue, but I feel it’s time I actually update my site and talk about what I’ve been up to for the last 9 months! THE GAME Firstly, the fun stuff! I amContinue reading
MPM is over!
Sadly the Multiplayer Music Project had to come to an end due to a rather hefty few bills on the server. Here’s a video in loving memory of the source of strange noises which IContinue reading
Roadmap of the next posts and a general update
One issue I’m sure many people deal with when trying to maintain a blog or diary of their projects is that it is so easy to forget to take that step back and remember thatContinue reading
Synth Museum is live!
Here is a working demo at 5 working demos of early electronic instruments that you can play in your browser! This blog post is a quick look into the Synth Museum, the instruments, and whyContinue reading
Multiplayer Music Project MPM is complete and live!
I have been whittling away at two projects since September, and I am very happy to say that both the Multiplayer Music Project and Synth Museum are complete! Here’s a quick post talking about theContinue reading
Multiplayer Music: Major Updates and Roadmap! (GitHub link and pictures!)
Note: I have shared the project in its current state on GitHub under an Apache 2.0 licence, so please feel free to visit the project’s GitHub page, download and even comment on issues or suggestContinue reading
Multiplayer Music Progress Update: It’s time to time!
I have had major progress on the project! The project now has timekeeping, a basic step sequencer that updates for everyone in the same server, so that each user can listen to and edit theContinue reading
Multiplayer Music Progress Update: We have a connection!
I’ve been grappling with NodeJS and trying to integrate it with the Web Audio API for a few weeks, and feel like I’ve got enough to warrant a decent update to how it’s going. IContinue reading
Monotron Inspired Synth! V1
Borg Bonobon Banabog Bynthabiber VCO LFO VCF No LFO Pitch Cutoff pitch rate int. cutoff peak
Quadraphonic Project Update Plans!
It’s been about 2 years since I had the chance to make a jamming environment in Max MSP, and I felt that it’s about time I create a better, and more compatible version for theContinue reading
Mono-Poly Mark 2: Playable Demo
Press the keyboard notes to play three different synths Random Button About this project: I’m making a web-audio run instrument! It’s been a fun few days learning how to use the API, as well asContinue reading
Playable Demo: Mono-Poly
Welcome to Mono-Poly! Click Here and use the keyboard to play notes: Keys q, w, e, r, t, y, and u play chords Keys a, s, d, f, g, h, j, and k play longContinue reading
Web Audio – A new way to make projects?
A few days ago a lecturer mentioned to me what is possible using a relatively new API called Web Audio. It piqued my curiosity, and I found that there are some exceptional examples of itContinue reading
Projects Update: Bowhead, New Project, Short Compositions.
In between everything going on getting ready for Post-Grad study next year, I’ve been working on the Bowhead Game, Short Pieces of Music for a Twitch Show, and brainstorming for a currently undefined project. ThisContinue reading
Optimising a Unity Game for the Web
I’m working on getting an arcade-style game about whales which I helped make a back uploaded to this website as a Unity web game. So here is a brief list of what’s needed so farContinue reading
How to send messages between Unity and Max MSP
Although Unity appears to play ball with Pure Data quite nicely, Max Integration is not the most simple of tasks. I found a collection of scripts and objects which do the trick though; read onContinue reading
Spaces and Places: Samples and Final Touches
I’ll be in the Ferens Gallery, Hull this Wednesday performing the Wyndham Lewis as a Tyro composition! We had our first run through of the piece today, with two guitars, a lot of effects, andContinue reading
Spaces and Places: Simple delay patch for Ferens Gallery live soundscape
I’ve spent a few hours throwing around ideas for my Tyro piece at the gallery, and realised a live industrial soundscape played live would be an awesome thing to throw in!
Recipe: Making things fit into key with zl objects, vexpr, and lists in Max
About a month ago, I was asked if I could make a really simplified music making patch, where it is impossible for things to not be in key. I’ll probably write further on the eventContinue reading
Unity Game Update!
There have been major updates the past few days on the Unity game! They include power-up tokens, a relationship system for each zone, and cannons at hostile zones.
Unity/Max Game Update
I’ve been pretty quiet the last week due to having some coursework to finish, but I’m now back on the game building project! For the past few days I’ve been solidly working on the gameContinue reading
Quadraphonic- Theremin Updates
The Theremin received a lot of love this month, as did the UDP setups.
Planned Updates to the Theremin (Quadraphonic Project)
Big updates with the project! I’m developing the Theremin’s functionality to work in a group scenario at a performance at Fruit in Hull on the 16th of November.
Game Audio Engine – Dissertation Project
I have decided to make a Game Audio Engine prototype in Max MSP for my dissertation project. The game will be made in Unity, with UDP sending messages into Max, and influencing the sounds andContinue reading
Introducing the Quadrophonic Project!
For the last month or so, work on this site has ground to a halt in order to create the Quadraphonic Project. Version 1 had to be made to a deadline in order to beContinue reading