Here’s July’s updates to CWL Commissioner!
Here’s the CWL Commissioner June updates log!
Here’s all the updates from the 1st of May:
Here we have the roadmap of CWL Commissioner – what features are in the pipeline and a blunt assessment of where things are.
Today I’m starting a series where I write a bunch on Ambisonics in the hope it helps anyone else and saves a lot of the experimentation/Google searches/crying that I did! I’ll have a look atContinue reading
Here’s all the updates up to the 1st of May:
This grand adventure has an official roster! I am thrilled to report that the CWL (Created Wrestler League) will be part of my yet to be titled wrestling management game.
Today has been an amazing day for the game project! We now have the ability to save progress, which has been no small undertaking, read on to find out more!
Well… it’s hugely overdue, but I feel it’s time I actually update my site and talk about what I’ve been up to for the last 9 months! THE GAME Firstly, the fun stuff! I amContinue reading
In between everything going on getting ready for Post-Grad study next year, I’ve been working on the Bowhead Game, Short Pieces of Music for a Twitch Show, and brainstorming for a currently undefined project. ThisContinue reading
I’m working on getting an arcade-style game about whales which I helped make a back uploaded to this website as a Unity web game. So here is a brief list of what’s needed so farContinue reading
Although Unity appears to play ball with Pure Data quite nicely, Max Integration is not the most simple of tasks. I found a collection of scripts and objects which do the trick though; read onContinue reading
There have been major updates the past few days on the Unity game! They include power-up tokens, a relationship system for each zone, and cannons at hostile zones.
I’ve been pretty quiet the last week due to having some coursework to finish, but I’m now back on the game building project! For the past few days I’ve been solidly working on the gameContinue reading
I have decided to make a Game Audio Engine prototype in Max MSP for my dissertation project. The game will be made in Unity, with UDP sending messages into Max, and influencing the sounds andContinue reading