I am a little bit sad, but also slightly relieved to say I’ve decided to stop grinding away on Ringside Booker. It was taking shape relatively nicely, and it was probably the cleanest code I’veContinue reading
Category: Ringside Booker
Ringside Booker – 2024 notes and general update
It’s a good thing I don’t think anyone’s waiting on this game with bated breath. When I started learning Unity back in 2016, my “competitors” were the TEW Series, and the Smackdown vs Raw seriesContinue reading
August – 3D!
We have cool things! Now I am less embarassed about my screenshots. The tictacs are long gone, but the heroes were battling in an arena of sad prototypage! But no more!
July – Aces and Eight-Person Tags!
Busy month! Lots of good things happened in life, so less happened on the game front, but I’ve consolidated a lot of things, and finalised most UI code for the core gameplay! The look ofContinue reading
It’s the Phenomenal Forum!
We now have a jazzy new forum to talk all things about this game, and anything else!
UMA-ga!
This escalated quickly. I started with a little tidy up… and ended up with a 3D character system! Big big big month! 🙂 This picture sums up a lot of it:
Ringside Booker: Saveo Vega!
With this wonderful pun of a title, I can happily announce that a save system AND in-game level editor have been added to Ringside Booker! The navigation system is… mostly working… with the odd quirk,Continue reading
Navigation (aka “Hell in a Cell”)
Hello, sorry it’s been a bit of time between updates. It’s been a bit of a piecemeal kind of time, with a lot of small and boring changes as well as a big rewrite. I’m now back onto the match booking system at last! 🙂
Ringside Booker: Entrances and AI
Happy new year! 🙂 I have had a draft of this post for a few weeks, and feel like I’ve hit a point where what I’m saying won’t change the next day! The main focusContinue reading
Ringside Booker Update: We have progress (board)!
I’ve been busy on improvements and new features. Also, now when I forget to update things, I have a handy project board to remind me!
Video – progress on Ringside Booker UI!
Following my ramble yesterday, I wanted to show a quick update on how the game is looking so far! 🙂 I tried to show off a few systems; the player select highlight shader, the popupsContinue reading
Ringside Booker – boring but busy!
Hello! 🙂 I have been chiselling away at the UI system recently, and whilst it’s all cody nerd stuff, it’s all very important and I look forward to sharing things soon!
Shader Magic! Walls fade to show the action (With explanation)
A shader to hide walls or objects when the camera is facing it. File and explanation included. 🙂
Ringside Booker progress videos!
I return with videos to show how things are going! 🙂 There’s a full video at the bottom of this post, but I made small ones for dramatic effect! 🙂 I present 10 AI beingsContinue reading