Although Unity appears to play ball with Pure Data quite nicely, Max Integration is not the most simple of tasks. I found a collection of scripts and objects which do the trick though; read onContinue reading
Category: Max MSP
Spaces and Places: Samples and Final Touches
I’ll be in the Ferens Gallery, Hull this Wednesday performing the Wyndham Lewis as a Tyro composition! We had our first run through of the piece today, with two guitars, a lot of effects, andContinue reading
Spaces and Places: Simple delay patch for Ferens Gallery live soundscape
I’ve spent a few hours throwing around ideas for my Tyro piece at the gallery, and realised a live industrial soundscape played live would be an awesome thing to throw in!
Recipe: Making things fit into key with zl objects, vexpr, and lists in Max
About a month ago, I was asked if I could make a really simplified music making patch, where it is impossible for things to not be in key. I’ll probably write further on the eventContinue reading
Unity/Max Game Update
I’ve been pretty quiet the last week due to having some coursework to finish, but I’m now back on the game building project! For the past few days I’ve been solidly working on the gameContinue reading
Quadraphonic- Theremin Updates
The Theremin received a lot of love this month, as did the UDP setups.
Planned Updates to the Theremin (Quadraphonic Project)
Big updates with the project! I’m developing the Theremin’s functionality to work in a group scenario at a performance at Fruit in Hull on the 16th of November.
Game Audio Engine – Dissertation Project
I have decided to make a Game Audio Engine prototype in Max MSP for my dissertation project. The game will be made in Unity, with UDP sending messages into Max, and influencing the sounds andContinue reading
Introducing the Quadrophonic Project!
For the last month or so, work on this site has ground to a halt in order to create the Quadraphonic Project. Version 1 had to be made to a deadline in order to beContinue reading