Welcome to The Funny Brain!
Last updated 09/06/2016:
It's been a few weeks since the last update, which has largely been because of University work taking priority, but in and amongst the work has been my work on a project with the working title "Quadraphonic". This is a four-person music making system made in Max/Msp, which will hopefully be uploaded here in an .exe and max code soon. I plan to keep developing the project over the summer, adding in features to make this software even easier to set up and use, whilst also adding more depth to what it can do.
This video is a rather dry, wordy run through of what Quadraphonic is curently capable of on a technical level, but I'm hoping to add examples of music made using the four instruments to show it off better.
Last weekend, I had the opportunity to take part in the national Pandemic Survival competition. Pandemic is probably my favourite board game, and I had a great time playing, and experiencing the UK Board Game Expo at the Birmingham NEC. This is a brief post about it, but I may add more later on about the Pandemic itself, and other things.
As part of a Musicology module at Uni, I have been writing up a review of Bob Mould's rather brilliant new album "Patch the Sky." There were a few things which needed doing for it to be graded work, which were pretty much limited to a word count of around 2,500 words, and also referencing other critics who had reviewed this album. Hopefully what I've written will be worth a read to someone. I might carry on with these reviews if they are recieved nicely or something to that effect, as it was quite nice to have a chance to digest an album like this.
From September to December 2015, I worked with a group of students from backgrounds of Creative Writing, Film Editing, and Music to produce a short video combining our talents, focussing on a Hull landmark's history. We left this video looping in Hull University Library, and invited visitors to leave their thoughts about the Beverley Gate's current situation as well as how they felt about it's historical connotations. For the final evening of the exhibition, we performed the piece with live spoken word, and I performed the piece using sampling and live effects manipulation. The whole process was extremely enjoyable, and it was rewarding when we saw the finished product on display.