Well… this was the month… as much time as possible was plumbed into this game project, and we have version 0.00001 out to testers! That will be a separate post altogether though. 🙂 Like aContinue reading
Here’s July’s updates to CWL Commissioner!
Here’s the CWL Commissioner June updates log!
Here’s all the updates from the 1st of May:
Today I’m starting a series where I write a bunch on Ambisonics in the hope it helps anyone else and saves a lot of the experimentation/Google searches/crying that I did! I’ll have a look atContinue reading
Here’s all the updates up to the 1st of May:
This grand adventure has an official roster! I am thrilled to report that the CWL (Created Wrestler League) will be part of my yet to be titled wrestling management game.
Well… it’s hugely overdue, but I feel it’s time I actually update my site and talk about what I’ve been up to for the last 9 months! THE GAME Firstly, the fun stuff! I amContinue reading
One issue I’m sure many people deal with when trying to maintain a blog or diary of their projects is that it is so easy to forget to take that step back and remember thatContinue reading
I’m working on getting an arcade-style game about whales which I helped make a back uploaded to this website as a Unity web game. So here is a brief list of what’s needed so farContinue reading
Although Unity appears to play ball with Pure Data quite nicely, Max Integration is not the most simple of tasks. I found a collection of scripts and objects which do the trick though; read onContinue reading
There have been major updates the past few days on the Unity game! They include power-up tokens, a relationship system for each zone, and cannons at hostile zones.
I’ve been pretty quiet the last week due to having some coursework to finish, but I’m now back on the game building project! For the past few days I’ve been solidly working on the gameContinue reading
I was thinking about how long I’ve had any interest in using technology for creative work, and the answer surprised me.
I have decided to make a Game Audio Engine prototype in Max MSP for my dissertation project. The game will be made in Unity, with UDP sending messages into Max, and influencing the sounds andContinue reading