We have cool things! Now I am less embarassed about my screenshots. The tictacs are long gone, but the heroes were battling in an arena of sad prototypage! But no more!
Tag: Unity
July – Aces and Eight-Person Tags!
Busy month! Lots of good things happened in life, so less happened on the game front, but I’ve consolidated a lot of things, and finalised most UI code for the core gameplay! The look ofContinue reading
UMA-ga!
This escalated quickly. I started with a little tidy up… and ended up with a 3D character system! Big big big month! 🙂 This picture sums up a lot of it:
Ringside Booker: Saveo Vega!
With this wonderful pun of a title, I can happily announce that a save system AND in-game level editor have been added to Ringside Booker! The navigation system is… mostly working… with the odd quirk,Continue reading
Ringside Booker: Entrances and AI
Happy new year! 🙂 I have had a draft of this post for a few weeks, and feel like I’ve hit a point where what I’m saying won’t change the next day! The main focusContinue reading
Ringside Booker Update: We have progress (board)!
I’ve been busy on improvements and new features. Also, now when I forget to update things, I have a handy project board to remind me!
Video – progress on Ringside Booker UI!
Following my ramble yesterday, I wanted to show a quick update on how the game is looking so far! 🙂 I tried to show off a few systems; the player select highlight shader, the popupsContinue reading
Ringside Booker – boring but busy!
Hello! 🙂 I have been chiselling away at the UI system recently, and whilst it’s all cody nerd stuff, it’s all very important and I look forward to sharing things soon!
Shader Magic! Walls fade to show the action (With explanation)
A shader to hide walls or objects when the camera is facing it. File and explanation included. 🙂
Ringside Booker progress videos!
I return with videos to show how things are going! 🙂 There’s a full video at the bottom of this post, but I made small ones for dramatic effect! 🙂 I present 10 AI beingsContinue reading
It’s that time again :(
It brings me no joy at all. Sadly, it is time for yet another iteration of rewriting my game from scratch. I took a look around and saw 5 excellent booking games, all incorporating elementsContinue reading
CWL Commissioner – the update the update
Look at that, it’s June! When did that happen? I have many game update things to share! 🙂 Android! Yes! Finally! 🙂 Android builds have been confirmed to work on more than just my telephone!Continue reading
CWL Commissioner – (Finally) on Android!
Huzzah and hooray! 🙂 We finally have an Android and PC setup for the game! What does this mean? It means Adam can get on with making a game without the pain of asking ifContinue reading
Small updates
This week I’ve been fixing up a bunch of Android file issues – making a moddable Android game, including the files on an APK but also making them moddable, all that fun stuff – ifContinue reading
CWL Update!
Here we are in April! 🙂 The game is taking shape nicely, and in some ways, despite being slow in progress, I’m really happy with the way things are turning out. Working full time inContinue reading
CWL Commissioner – August Update Log
Well… this was the month… as much time as possible was plumbed into this game project, and we have version 0.00001 out to testers! That will be a separate post altogether though. 🙂 Like aContinue reading
CWL Commissioner – July Update Log
Here’s July’s updates to CWL Commissioner!
Ambisonics in Unity – spatial Sound Shenanigans
Today I’m starting a series where I write a bunch on Ambisonics in the hope it helps anyone else and saves a lot of the experimentation/Google searches/crying that I did! I’ll have a look atContinue reading
CWL Update log (Dec 19 to May 20)
Here’s all the updates up to the 1st of May:
Announcement! CWL Commissioner Wrestling Game Release Info
This grand adventure has an official roster! I am thrilled to report that the CWL (Created Wrestler League) will be part of my yet to be titled wrestling management game.
Update!
Well… it’s hugely overdue, but I feel it’s time I actually update my site and talk about what I’ve been up to for the last 9 months! THE GAME Firstly, the fun stuff! I amContinue reading
Roadmap of the next posts and a general update
One issue I’m sure many people deal with when trying to maintain a blog or diary of their projects is that it is so easy to forget to take that step back and remember thatContinue reading
Optimising a Unity Game for the Web
I’m working on getting an arcade-style game about whales which I helped make a back uploaded to this website as a Unity web game. So here is a brief list of what’s needed so farContinue reading
How to send messages between Unity and Max MSP
Although Unity appears to play ball with Pure Data quite nicely, Max Integration is not the most simple of tasks. I found a collection of scripts and objects which do the trick though; read onContinue reading
Unity Game Update!
There have been major updates the past few days on the Unity game! They include power-up tokens, a relationship system for each zone, and cannons at hostile zones.
Unity/Max Game Update
I’ve been pretty quiet the last week due to having some coursework to finish, but I’m now back on the game building project! For the past few days I’ve been solidly working on the gameContinue reading
Swish to Unity, my journey in creative software.
I was thinking about how long I’ve had any interest in using technology for creative work, and the answer surprised me.
Game Audio Engine – Dissertation Project
I have decided to make a Game Audio Engine prototype in Max MSP for my dissertation project. The game will be made in Unity, with UDP sending messages into Max, and influencing the sounds andContinue reading