With this wonderful pun of a title, I can happily announce that a save system AND in-game level editor have been added to Ringside Booker! The navigation system is… mostly working… with the odd quirk,Continue reading
Tag: Code
Ringside Booker: Entrances and AI
Happy new year! ๐ I have had a draft of this post for a few weeks, and feel like I’ve hit a point where what I’m saying won’t change the next day! The main focusContinue reading
Video – progress on Ringside Booker UI!
Following my ramble yesterday, I wanted to show a quick update on how the game is looking so far! ๐ I tried to show off a few systems; the player select highlight shader, the popupsContinue reading
It’s that time again :(
It brings me no joy at all. Sadly, it is time for yet another iteration of rewriting my game from scratch. I took a look around and saw 5 excellent booking games, all incorporating elementsContinue reading
CWL Commissioner – the update the update
Look at that, it’s June! When did that happen? I have many game update things to share! ๐ Android! Yes! Finally! ๐ Android builds have been confirmed to work on more than just my telephone!Continue reading
Small updates
This week I’ve been fixing up a bunch of Android file issues – making a moddable Android game, including the files on an APK but also making them moddable, all that fun stuff – ifContinue reading
MPM is over!
Sadly the Multiplayer Music Project had to come to an end due to a rather hefty few bills on the server. Here’s a video in loving memory of the source of strange noises which IContinue reading
Synth Museum is live!
Here is a working demo at 5 working demos of early electronic instruments that you can play in your browser! This blog post is a quick look into the Synth Museum, the instruments, and whyContinue reading
Multiplayer Music Progress Update: It’s time to time!
I have had major progress on the project! The project now has timekeeping, a basic step sequencer that updates for everyone in the same server, so that each user can listen to and edit theContinue reading
Multiplayer Music Progress Update: We have a connection!
I’ve been grappling with NodeJS and trying to integrate it with the Web Audio API for a few weeks, and feel like I’ve got enough to warrant a decent update to how it’s going. IContinue reading
Monotron Inspired Synth! V1
Borg Bonobon Banabog Bynthabiber VCO LFO VCF No LFO Pitch Cutoff pitch rate int. cutoff peak
Quadraphonic Project Update Plans!
It’s been about 2 years since I had the chance to make a jamming environment in Max MSP, and I felt that it’s about time I create a better, and more compatible version for theContinue reading
Playable Demo: Mono-Poly
Welcome to Mono-Poly! Click Here and use the keyboard to play notes: Keys q, w, e, r, t, y, and u play chords Keys a, s, d, f, g, h, j, and k play longContinue reading
Web Audio – A new way to make projects?
A few days ago a lecturer mentioned to me what is possible using a relatively new API called Web Audio. It piqued my curiosity, and I found that there are some exceptional examples of itContinue reading
Projects Update: Bowhead, New Project, Short Compositions.
In between everything going on getting ready for Post-Grad study next year, I’ve been working on the Bowhead Game, Short Pieces of Music for a Twitch Show, and brainstorming for a currently undefined project. ThisContinue reading
How to send messages between Unity and Max MSP
Although Unity appears to play ball with Pure Data quite nicely, Max Integration is not the most simple of tasks. I found a collection of scripts and objects which do the trick though; read onContinue reading
Spaces and Places: Simple delay patch for Ferens Gallery live soundscape
I’ve spent a few hours throwing around ideas for my Tyro piece at the gallery, and realised a live industrial soundscape played live would be an awesome thing to throw in!
Unity Game Update!
There have been major updates the past few days on the Unity game! They include power-up tokens, a relationship system for each zone, and cannons at hostile zones.
Unity/Max Game Update
I’ve been pretty quiet the last week due to having some coursework to finish, but I’m now back on the game building project! For the past few days I’ve been solidly working on the gameContinue reading
Quadraphonic- Theremin Updates
The Theremin received a lot of love this month, as did the UDP setups.
Planned Updates to the Theremin (Quadraphonic Project)
Big updates with the project! Iโm developing the Thereminโs functionality to work in a group scenario at a performance at Fruit in Hull on the 16th of November.
Game Audio Engine – Dissertation Project
I have decided to make a Game Audio Engine prototype in Max MSP for my dissertation project. The game will be made in Unity, with UDP sending messages into Max, and influencing the sounds andContinue reading
Introducing the Quadrophonic Project!
For the last month or so, work on this site has ground to a halt in order to create the Quadraphonic Project. Version 1 had to be made to a deadline in order to beContinue reading