It’s a good thing I don’t think anyone’s waiting on this game with bated breath. When I started learning Unity back in 2016, my “competitors” were the TEW Series, and the Smackdown vs Raw seriesContinue reading
Tag: ringside booker
August – 3D!
We have cool things! Now I am less embarassed about my screenshots. The tictacs are long gone, but the heroes were battling in an arena of sad prototypage! But no more!
July – Aces and Eight-Person Tags!
Busy month! Lots of good things happened in life, so less happened on the game front, but I’ve consolidated a lot of things, and finalised most UI code for the core gameplay! The look ofContinue reading
It’s the Phenomenal Forum!
We now have a jazzy new forum to talk all things about this game, and anything else!
Ringside Booker: Saveo Vega!
With this wonderful pun of a title, I can happily announce that a save system AND in-game level editor have been added to Ringside Booker! The navigation system is… mostly working… with the odd quirk,Continue reading
Ringside Booker: Entrances and AI
Happy new year! 🙂 I have had a draft of this post for a few weeks, and feel like I’ve hit a point where what I’m saying won’t change the next day! The main focusContinue reading
Video – progress on Ringside Booker UI!
Following my ramble yesterday, I wanted to show a quick update on how the game is looking so far! 🙂 I tried to show off a few systems; the player select highlight shader, the popupsContinue reading
Ringside Booker – boring but busy!
Hello! 🙂 I have been chiselling away at the UI system recently, and whilst it’s all cody nerd stuff, it’s all very important and I look forward to sharing things soon!
Ringside Booker progress videos!
I return with videos to show how things are going! 🙂 There’s a full video at the bottom of this post, but I made small ones for dramatic effect! 🙂 I present 10 AI beingsContinue reading